Desktop cartographic augmented reality: 3d mapping and inverse photogrammetry in convergenceDesktop cartographic augmented reality: 3d mapping and inverse photogrammetry in convergence
Alexandra Koussoulakou(1), Petros Patias(2), Lazaros Sechidis
36.12 Kb. 1
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Making Thinking Visible with Atlas ti: Computer Assisted Qualitative Analysis as Textual PracticesMaking Thinking Visible with Atlas ti: Computer Assisted Qualitative Analysis as Textual Practices
Visible with Atlas ti: Computer Assisted Qualitative Analysis as Textual Practices. In: Historical Social Research Supplement: Grounded Theory
85.58 Kb. 5
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Children’s Culture Steven MintzChildren’s Culture Steven Mintz
The commercialization, commodification, and colonization of children’s culture are watchwords of contemporary cultural criticism
72.41 Kb. 1
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Videogames and the first-person Jon Robson and Aaron MeskinVideogames and the first-person Jon Robson and Aaron Meskin
Velleman misrepresents Walton’s account of make-believe. However, we conclude by arguing that there are still important lessons concerning first-person interaction with videogames to be drawn from the work of Tavinor and Velleman
82.29 Kb. 3
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擴增實境(Augmented Reality,簡稱 ar)擴增實境(Augmented Reality,簡稱 ar)
With the camera and sensors in a smartphone or tablet, ar adds layers of digital information – videos, photos, sounds – directly on top of items in the world around us
23.36 Kb. 1
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Virtual Worlds Jean-Claude HeudinVirtual Worlds Jean-Claude Heudin
Imagine a virtual world with not only nice three-dimensional graphics and animations, but also with realistic “physical” laws and forces
28.58 Kb. 1
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International Conference, its 20002 Biarritz, France and San Sebastian, Spain, June 2002International Conference, its 20002 Biarritz, France and San Sebastian, Spain, June 2002
Aimeur e. & Koedinger k. – Université de Pau et des Pays de l’Adour & Universidad del Pais Vasco
44.5 Kb. 1
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A system Architecture and Simulation Environment for Building Information Modeling in Virtual WorldsA system Architecture and Simulation Environment for Building Information Modeling in Virtual Worlds
52.67 Kb. 1
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Virtual realityVirtual reality
However, those limitations are expected to eventually be overcome as processor and imaging technologies become more powerful and cost-effective over time
255.1 Kb. 2
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Desktop cartographic augmented reality: 3d mapping and inverse photogrammetry in convergenceDesktop cartographic augmented reality: 3d mapping and inverse photogrammetry in convergence
Alexandra Koussoulakou(1), Petros Patias(2), Lazaros Sechidis
345.16 Kb. 2
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